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RECENT PROJECTS

Level Designer at Galactic Annihilation (July 2023 - Present) 

Project(s): Industrial Annihilation
Factory building & RTS, Sci-fi, Action, Indie

I'm currently working at the Indie studio Galactic Annihilation as the lead-level designer on the upcoming game Industrial Annihilation. I’ve been involved with the project since production began in July 2023, where I’ve been responsible for refining the game’s art style and helping to design, build, and polish all current maps.
Released Early Access Dec 2024

 

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Level Designer at Team Grit (June 2020 - July 2023)

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Level Designer (October 2019 - April 2020)

Project(s): IDO
Third-person, Action, Adventure, Hack-n-Slash

IDO was developed as part of my university capstone project over a 20-week period, with a team of approximately 20 students.  It was my first experience working in a large collaborative environment, where I learned many valuable lessons. This project reflects key design principles I gained during my time at university and serves as a foundation that I would later carry into my professional career.

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Project(s): Grit
Third-Person, Action, Shooter, Battle-Royale, PVP

I worked at Team Grit as Lead Level Designer for over three years, where I was responsible for creating engaging and immersive environments. This was my first professional project, and it provided invaluable learning opportunities. Through constant iteration and hands-on experience, I gained a wealth of knowledge and honed my skills throughout my time on the project.
Released May 2023.

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